Turf War: Taipei

Turf War: Taipei guide · 角頭械鬥

Turf War: Taipei (角頭械鬥) is a round-based browser shooter: one life a round, and cash you earn buys guns and attachments in the store. This page lists every weapon's price and damage, the attachments and the cash awards, and answers what new players ask most: what to buy first, how to earn cash and how to play Sabotage. Prices, damage, fire rates, magazines and reloads are BeGone's numbers, taken from the game's code.

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Five things to know first

  1. Guns are sold for 20 seconds: every round starts with a 4 s freeze, and for the first 20 s you can press B in your own base to buy guns; after that, or outside the base, wait until the round is over: in the 5 s pause before the next one you can buy guns anywhere. Grenades, smoke, bubble tea and attachments can be bought anywhere, any time.
  2. What you buy stays yours: weapons and attachments last the whole match, even when you die, and a weapon you own swaps in free during buy time. A good gun bought early pays for itself every round after.
  3. Aim for the head: headshots do the most damage, and every bullet that hits a head adds $100 (at most 3 per opponent per round).
  4. One life: after dying you wait for the next round; surviving the round pays $200, and being the last one standing $300 more. When unsure, push with your team.
  5. Losing still pays: from the 4th loss in a row, every lost round adds $500, so a team that is behind can save and buy everything in one round.

How cash is earned

A new match starts with $1,000; cash is capped at $16,000. The server works out every award:

ForCash
Kill · knife kill (thrown slipper included) · grenade kill$500 · $600 · $900
First kill of the round · first damage (first blood) · last enemy alive+$300 each
Multi-kill (kills under 4 s apart)+$300 × kills in the chain
Every 5th kill of a streak+$100 × (streak ÷ 5)
Headshot (per bullet, at most 3 per opponent per round)+$100
Assist (you hit the victim in its last 3 s) · trade (both kill each other)$200 · +$100
Arm or disarm the bomb$500
Round won (each player) · survived · last man standing$500 · $200 · $300
Loss bonus (4th loss in a row onward, per round)$500
Loyalty (every 5 rounds on the same server)$1,000

Weapon stats

Everyone carries the MP5, the M9A1 and the knife (the blue-and-white slipper by default). Damage is head / body / limb against 100 health. Movement is relative to the M4A1 (100%).

WeaponTypePriceDamage head / body / limbMagazine + reserveReloadMove
MP5SMG · automatic, 12 rounds/sdefault30 / 18 / 1232 + 963.1 s105%
M4A1Assault rifle · automatic, 9 rounds/s$3,40033 / 21 / 1530 + 903.1 s100%
M1014Shotgun · semi-auto, 14 pellets a shot$2,80024 / 10 / 8 per pellet6 + 182.5 s102%
M110Sniper rifle · semi-auto$4,00090 / 40 / 306 + 183.1 s100%
M249Light machine gun · automatic$3,80043 / 33 / 2186 + 864 s90%
M9A1Pistol · semi-auto (secondary)default29 / 22 / 1512 + 363.1 s107%
MP7SMG · automatic, 13 rounds/s (secondary)$1,80018 / 12 / 820 + 602.4 s102%
Knife (slipper)Melee · 2 swings/sfree33 / 33 / 33——110%

How to use each gun

Attachments

One attachment per category per weapon; bought once, kept for the match.

CategoryAttachmentPriceNotes
OpticIron sight · Reflex · Holographic · ACOGfree · $800 · $1,000 · $1,100All firearms (no ACOG on the M9A1)
OpticZoom ×4 · Zoom ×6$600 · $1,200×4 on the M9A1 only, ×6 on the M110 only
TacticalAmmo counter · Laser sight · Flashlight$200 · $800 · $600The laser improves hip-fire accuracy, but enemies see the beam too
TacticalSuppressor$1,100 (MP7 $1,000, M9A1 $600)Less recoil and damage; no tracer or muzzle flash, quieter
ModExtended clip · Recoil pad$900 · $1,200All firearms
AmmoExplosive · Incendiary$1,600 · $1,400More damage, a smaller magazine and more recoil

Grenades, bubble tea and the thrown slipper

When to buy what

Sabotage tips

All the keys and the phone controls are on the about page; each map's routes and bomb sites are on the maps page.

FAQ

What should I buy in the first round of Turf War: Taipei?

You start with $1,000 and already carry the MP5 and the M9A1. The best value is a smoke grenade ($300) and a bubble tea ($400), or saving; buy the M4A1 once you have $3,400, because a weapon you buy stays yours for the whole match.

How do I earn the most cash?

A kill pays $500, a knife kill $600 and a grenade kill $900; the round's first kill, first damage and the last enemy each add $300; every headshot bullet adds $100 (at most 3 per opponent per round); a round win pays every player $500, and arming or disarming the bomb $500. Cash is capped at $16,000.

What do I do when I run out of ammo?

Every map has ammo crates, plus one in each base. Stand within 2.4 m and press E: the first use each round costs $300, after that it is free, and each use restocks half a magazine.

Which gun is best for beginners?

The default MP5 fires fast (12 rounds a second) and moves quickly, which suits close and mid range; switch to the M4A1 (9 rounds a second, more damage) when you can afford it. On phones, aim assist and auto-aim while holding fire are on by default.

Sources

The numbers come from the game's source code (github.com/madeyexz/turfwar); the rules and numbers are an homage to nPlay's BeGone, see Turf War: Taipei and BeGone. Made by Ian Hsiao.