Turf War: Taipei角頭械鬥

Privacy

Last updated: 7 October 2026

Turf War: Taipei is a free browser game. There are no accounts and no passwords. You play anonymously: the game knows you only by a random ID kept in your browser.

Stored in your browser

Your settings, callsign, key bindings, touch layout, lobby choices, the game server you chose and an anonymous game ID for each game server are saved in your browser's local storage, so the game remembers them next time. They stay on your device. The analytics service below keeps its own random ID there too.

Game server

Online matches run on the game server you choose in Settings: Singapore (SpacetimeDB hosted by InstaCloud, the default) or US East (SpacetimeDB Maincloud in the United States). Each keeps its own players and stats; for each anonymous game ID the server keeps:

Your callsign and stats are public: other players see them in matches and on the in-game leaderboard. Chat messages go to the players in your room.

Before the move to Singapore the only game server was the US East one, and data from that time remains there.

Product analytics

We use PostHog to learn how the game is played: anonymous events such as page views, opening the lobby, starting or leaving a match, rounds, maps and modes played, vehicles used, store purchases, language changes, errors, how long the game server took to wake up and your connection quality in online matches (ping and movement corrections), with your callsign, language, graphics setting, the game server you chose, your device type (phone, tablet or computer) and rounded screen size. PostHog estimates your approximate country from the connection; we don't store IP addresses ourselves. When you play online, these events are linked to your anonymous game ID. There are no session recordings, and no clicks or typing are captured from the page. If your browser sends Do Not Track or Global Privacy Control, no analytics events are sent.

Website analytics

Vercel Web Analytics counts anonymous page views and visitors, without cookies.

What we don't do

No ads, no selling or sharing of data for advertising, and no third-party advertising trackers.

Clearing your data

Clear this site's data in your browser to remove everything stored there, including your anonymous game ID (you start fresh with a new one). To ask for your stats to be removed from the game server, open an issue on GitHub with your callsign and roughly when you played.

隱私權

最後更新:2026 年 10 月 7 日

角頭械鬥是一款免費的網頁遊戲。沒有帳號,也沒有密碼。你以匿名身分遊玩:遊戲只透過存在你瀏覽器中的一組隨機 ID 認得你。

存在你瀏覽器中的資料

你的設定、呼號、按鍵配置、觸控配置、大廳選項、你選擇的遊戲伺服器,以及每個遊戲伺服器各自的匿名遊戲 ID 會存在瀏覽器的本機儲存空間,讓遊戲下次記得。這些資料只留在你的裝置上。下方的分析服務也會在這裡存放它自己的隨機 ID。

遊戲伺服器

線上對戰在你於設定中選擇的遊戲伺服器上進行:新加坡(SpacetimeDB,由 InstaCloud 託管,預設)或美東(位於美國的 SpacetimeDB Maincloud)。各伺服器的玩家與戰績分開記錄;伺服器會為每個匿名遊戲 ID 保存:

你的呼號與戰績是公開的:其他玩家會在對戰中與遊戲內排行榜上看到。聊天訊息會傳給同一房間的玩家。

遷至新加坡之前,美東是唯一的遊戲伺服器,當時的資料仍留在那裡。

產品分析

我們使用 PostHog 了解大家怎麼玩:匿名的事件,例如瀏覽頁面、開啟大廳、開始或離開對戰、回合、玩過的地圖與模式、使用載具、商店購買、切換語言、錯誤、遊戲伺服器喚醒所需的時間,以及線上對戰的連線品質(延遲與移動修正),並附上你的呼號、語言、畫質設定、你選擇的遊戲伺服器、裝置類型(手機、平板或電腦)與概略的螢幕尺寸。PostHog 會從連線推估你大致所在的國家;我們自己不保存 IP 位址。線上遊玩時,這些事件會與你的匿名遊戲 ID 連結。不錄製操作畫面,也不擷取你在頁面上的點擊或輸入。如果你的瀏覽器送出「不要追蹤」(Do Not Track)或全球隱私控制(Global Privacy Control),就不會傳送任何分析事件。

網站分析

Vercel Web Analytics 計算匿名的瀏覽次數與訪客數,不使用 Cookie。

我們不做的事

沒有廣告,不販售資料,也不為廣告分享資料,沒有第三方廣告追蹤器。

清除你的資料

在瀏覽器中清除本網站的資料,即可移除存在那裡的一切,包括你的匿名遊戲 ID(之後會以新的 ID 重新開始)。若要請我們刪除遊戲伺服器上的戰績,請在 GitHub 上開一個 issue,附上你的呼號與大約的遊玩時間。